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GIGM | GigaMedia Limited Stock Overview

(Stock Exchange: NASDAQ)
Day's Range 1.3148 - 1.3500
52 Week Range 1.2300 - 1.5000
Beta 0.13
Implied Volatility 107.33%
IV Rank N/A
Day's Volume 9,627
Average Volume 5,359
Shares Outstanding 11,052,200
Market Cap 14,920,470
Sector Technology
Industry Electronic Gaming & Multimedia
IPO Date 2000-02-18
Valuation
Profitability
Growth
Health
P/E Ratio -3.65
Forward P/E Ratio N/A
EPS -0.37
1YR Price Target N/A
Dividend Yield N/A
Dividend Per Share N/A
Dividend ExDate N/A
Dividend PayDate N/A
Employees 96
Country Taiwan
Website GIGM
GigaMedia Limited, together with its subsidiaries, provides digital entertainment services in Taiwan and Hong Kong. The company operates FunTown, a digital entertainment portal that offers mobile and browser-based casual games through branded platform. It offers MahJong, a traditional Chinese tile-based game; casual card and table games; online card games; and chance-based games, including bingo, lotto, horse racing, Sic-Bo, slots, and various casual games. It also provides role-playing and sports games, such as Tales Runner, a multi-player online obstacle running game; Yume 100, a story-based game that targets female players; Akaseka, a female-oriented game; and Shinobi Master New Link, a male-oriented game. GigaMedia Limited was founded in 1998 and is headquartered in Taipei, Taiwan.
*Chart delayed
Analyzing fundamentals for GIGM we got that it has weak fundamentals where Valuation is considered to be overvalued, Profitability is unacceptably poor, Growth is desperately bad and Health is passable. For more detailed analysis please see GIGM Fundamentals page.

Watching at GIGM technicals we can see that long-term trend is bearish, the same as bearish middle-term trend, as well as bearish short-term trend. More technicals details can be found on GIGM Technicals page.
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